

Then, there are instances where a surprise objective comes mid-mission and the player simply isn't given enough time to accomplish an objective of attacking or defending before experiences heavy losses. Because of the above aforementioned issues, you can't always find the character much less see them when you do because of visual issues. There are multiple instances where the flow comes to a grinding halt because you have to meet up with a key character to trigger an event and follow to an objective instead of simply meeting the character there. There are forced speed limits to cutscenses where the player has absolutely no reason to have them. Many of the aspects feel undercooked or too rushed to enjoy or they often get in the way right in the middle of a mission, interrupting the flow. Plenty of other real simulation games as well as more arcade feel do much better. It requires tons of second-guessing on the player and really disrupts the playability. Secondly, there are visual problems with the HUD, targeting recticles which makes it very difficult to track both friend and foe - there are simply no color variations to give 'pop' and grab your attention.

There are times where due to stylized lighting, fog effects and lack of anti-aliasing that you can't make out the target. Firstly, there's graphical bugs which cause stuttering with ship models and frame rate issues that make the game unplayable at times. But behind the makeup of the game there are genuine issues. As expected, there's a fair amount of effort from the developer studio and clearly talented individuals whom make the mechanics of the game As expected, there's a fair amount of effort from the developer studio and clearly talented individuals whom make the mechanics of the game generally solid and fun to play.
